She has a strength of four and a willpower of six, can quest for three lore, but her biggest asset is her ability
And the lighting of her illusory script that hovers above the scroll gives this minor element the feel of actually being a magical effect or design
Once exerted, that ability cant be used again that turn
Edgar, Master Machinist Wizards clearly went out of their way to make Edgar, Master Machinist fair, between the once-per-turn clause and the fact that the artifact it casts enters tapped, but I refuse to believe that we cant crack this like an egg we should probably start with Krark-Clan Ironworks
Presto al Coda Finish the game by going for one extra round of lore gaining that cant be stopped
A nice thing about a general artifact deck is that artifacts themselves are typically colorless, so you won't have to worry as much about having the right colors of mana as some other decks do